Fairy Tail Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Forbidden Droplet
    Forbidden Droplet
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        The Black Goat Laughs
        The Black Goat Laughs
        The Black Goat Laughs
        Trap Normal
        The Black Goat Laughs

          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

          Extra Deck

          Fiendsmith's Sequence
          Fiendsmith's Sequence
          Fiendsmith's Sequence
          LIGHT
          Fiendsmith's Sequence
          • ATK:

          • 1200

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

          Underworld Goddess of the Closed World
          Underworld Goddess of the Closed World
          Underworld Goddess of the Closed World
          LIGHT
          Underworld Goddess of the Closed World
          • ATK:

          • 3000

          • LINK-5

          Link Arrow:

          Top

          Top-Right

          Right

          Bottom

          Bottom-Right


          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

          Main: 60 Extra: 15

          1 cardArchlord Kristya 1 cardArchlord Kristya
          Archlord Kristya
          LIGHT 8
          Archlord Kristya
          • ATK:

          • 2800

          • DEF:

          • 2300


          If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.


          2 cardArtifact Lancea 2 cardArtifact Lancea
          Artifact Lancea
          LIGHT 5
          Artifact Lancea
          • ATK:

          • 1700

          • DEF:

          • 2300


          You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


          1 cardBystial Magnamhut
          1 cardBystial Magnamhut
          Bystial Magnamhut
          DARK 6
          Bystial Magnamhut
          • ATK:

          • 2500

          • DEF:

          • 2000


          You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


          3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          1 cardFabled Lurrie 1 cardFabled Lurrie
          Fabled Lurrie
          LIGHT 1
          Fabled Lurrie
          • ATK:

          • 200

          • DEF:

          • 400


          When this card is discarded to the Graveyard, Special Summon it.


          1 cardFairy Tail - Snow
          1 cardFairy Tail - Snow
          Fairy Tail - Snow
          LIGHT 4
          Fairy Tail - Snow
          • ATK:

          • 1850

          • DEF:

          • 1000


          If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


          1 cardFiendsmith Engraver
          1 cardFiendsmith Engraver
          Fiendsmith Engraver
          LIGHT 6
          Fiendsmith Engraver
          • ATK:

          • 1800

          • DEF:

          • 2400


          You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


          1 cardGaroth, Lightsworn Warrior 1 cardGaroth, Lightsworn Warrior
          Garoth, Lightsworn Warrior
          LIGHT 4
          Garoth, Lightsworn Warrior
          • ATK:

          • 1850

          • DEF:

          • 1300


          Each time a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.


          1 cardJudgment Dragon 1 cardJudgment Dragon
          Judgment Dragon
          LIGHT 8
          Judgment Dragon
          • ATK:

          • 3000

          • DEF:

          • 2600


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.


          1 cardKeldo the Sacred Protector
          1 cardKeldo the Sacred Protector
          Keldo the Sacred Protector
          EARTH 4
          Keldo the Sacred Protector
          • ATK:

          • 1200

          • DEF:

          • 1600


          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


          3 cardLightsworn Dragonling 3 cardLightsworn Dragonling
          Lightsworn Dragonling
          LIGHT 4
          Lightsworn Dragonling
          • ATK:

          • 1500

          • DEF:

          • 1300


          If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


          2 cardLumina, Lightsworn Summoner 2 cardLumina, Lightsworn Summoner
          Lumina, Lightsworn Summoner
          LIGHT 3
          Lumina, Lightsworn Summoner
          • ATK:

          • 1000

          • DEF:

          • 1000


          Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          1 cardLumina, Twilightsworn Shaman 1 cardLumina, Twilightsworn Shaman
          Lumina, Twilightsworn Shaman
          DARK 3
          Lumina, Twilightsworn Shaman
          • ATK:

          • 1000

          • DEF:

          • 1000


          Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.


          1 cardLyla, Lightsworn Sorceress 1 cardLyla, Lightsworn Sorceress
          Lyla, Lightsworn Sorceress
          LIGHT 4
          Lyla, Lightsworn Sorceress
          • ATK:

          • 1700

          • DEF:

          • 200


          You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


          1 cardMudora the Sword Oracle
          1 cardMudora the Sword Oracle
          Mudora the Sword Oracle
          EARTH 4
          Mudora the Sword Oracle
          • ATK:

          • 1500

          • DEF:

          • 1800


          You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


          1 cardPunishment Dragon 1 cardPunishment Dragon
          Punishment Dragon
          DARK 8
          Punishment Dragon
          • ATK:

          • 3000

          • DEF:

          • 2600


          Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by possessing 4 or more banished "Lightsworn" monsters with different names. Once per turn (Quick Effect): You can pay 1000 LP; shuffle into the Decks, all cards in the GYs and all face-up banished cards, except "Lightsworn" monsters. Once per turn, if your "Lightsworn" monster's effect is activated: Send the top 4 cards of your Deck to the GY.


          1 cardTearlaments Scheiren
          1 cardTearlaments Scheiren
          Tearlaments Scheiren
          DARK 4
          Tearlaments Scheiren
          • ATK:

          • 1800

          • DEF:

          • 1300


          During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


          3 cardWulf, Lightsworn Beast 3 cardWulf, Lightsworn Beast
          Wulf, Lightsworn Beast
          LIGHT 4
          Wulf, Lightsworn Beast
          • ATK:

          • 2100

          • DEF:

          • 300


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


          1 cardAsh Blossom & Joyous Spring 1 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          3 cardFelis, Lightsworn Archer 3 cardFelis, Lightsworn Archer
          Felis, Lightsworn Archer
          LIGHT 4
          Felis, Lightsworn Archer
          • ATK:

          • 1100

          • DEF:

          • 2000


          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.


          1 cardRaiden, Hand of the Lightsworn 1 cardRaiden, Hand of the Lightsworn
          Raiden, Hand of the Lightsworn
          LIGHT 4
          Raiden, Hand of the Lightsworn
          • ATK:

          • 1700

          • DEF:

          • 1000


          During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


          1 cardRet-time Reviver Emit-ter 1 cardRet-time Reviver Emit-ter
          Ret-time Reviver Emit-ter
          DARK 2
          Ret-time Reviver Emit-ter
          • ATK:

          • 800

          • DEF:

          • 0


          If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn.


          1 cardRevolution Synchron 1 cardRevolution Synchron
          Revolution Synchron
          EARTH 3
          Revolution Synchron
          • ATK:

          • 900

          • DEF:

          • 1400


          If you Synchro Summon a "Power Tool" monster or a Level 7 or 8 Dragon monster, this card in your hand can also be used as material. You can only use this effect of "Revolution Synchron" once per turn. If you control a Level 7 or higher Synchro Monster while this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card, also its Level becomes 1. You can only use this effect of "Revolution Synchron" once per Duel.


          3 cardWeiss, Lightsworn Archfiend 3 cardWeiss, Lightsworn Archfiend
          Weiss, Lightsworn Archfiend
          LIGHT 4
          Weiss, Lightsworn Archfiend
          • ATK:

          • 0

          • DEF:

          • 1700


          You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


          2 cardCalled by the Grave
          2 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            3 cardCharge of the Light Brigade 3 cardCharge of the Light Brigade
            Charge of the Light Brigade
            Spell Normal
            Charge of the Light Brigade

              Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


              1 cardFiendsmith's Tract
              1 cardFiendsmith's Tract
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                3 cardForbidden Droplet 3 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  1 cardHarpie's Feather Duster
                  1 cardHarpie's Feather Duster
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.




                    Tag(s):

                    1 cardHeavy Storm
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      1 cardMonster Reborn
                      1 cardMonster Reborn
                      Monster Reborn
                      Spell Normal
                      Monster Reborn

                        Target 1 monster in either GY; Special Summon it.




                        Tag(s):

                        2 cardRaigeki
                        2 cardRaigeki
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.




                          Tag(s):

                          3 cardSolar Recharge 3 cardSolar Recharge
                          Solar Recharge
                          Spell Normal
                          Solar Recharge

                            Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                            3 cardEvenly Matched 3 cardEvenly Matched
                            Evenly Matched
                            Trap Normal
                            Evenly Matched

                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                              2 cardLightsworn Aegis 2 cardLightsworn Aegis
                              Lightsworn Aegis
                              Trap Normal
                              Lightsworn Aegis

                                Target face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of "Lightsworn Aegis" once per turn.


                                2 cardSolemn Judgment 2 cardSolemn Judgment
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                  Tag(s):

                                  1 cardEnlightenment Dragon 1 cardEnlightenment Dragon
                                  Enlightenment Dragon
                                  LIGHT 10
                                  Enlightenment Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  "Judgment Dragon" + "Punishment Dragon" Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 "Judgment Dragon" and 1 "Punishment Dragon"), then you can Special Summon both, ignoring their Summoning conditions.


                                  1 cardFiendsmith's Desirae 1 cardFiendsmith's Desirae
                                  Fiendsmith's Desirae
                                  LIGHT 9
                                  Fiendsmith's Desirae
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                  1 cardA Bao A Qu, the Lightless Shadow 1 cardA Bao A Qu, the Lightless Shadow
                                  A Bao A Qu, the Lightless Shadow
                                  DARK
                                  A Bao A Qu, the Lightless Shadow
                                  • ATK:

                                  • 2800

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom-Left

                                  Bottom-Right


                                  2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                  1 cardBlack Luster Soldier - Soldier of Chaos 1 cardBlack Luster Soldier - Soldier of Chaos
                                  Black Luster Soldier - Soldier of Chaos
                                  EARTH
                                  Black Luster Soldier - Soldier of Chaos
                                  • ATK:

                                  • 3000

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                  1 cardCurious, the Lightsworn Dominion
                                  1 cardCurious, the Lightsworn Dominion
                                  Curious, the Lightsworn Dominion
                                  LIGHT
                                  Curious, the Lightsworn Dominion
                                  • ATK:

                                  • 2400

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                                  1 cardFiendsmith's Sequence 1 cardFiendsmith's Sequence
                                  Fiendsmith's Sequence
                                  LIGHT
                                  Fiendsmith's Sequence
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                  1 cardFirewall Dragon Singularity 1 cardFirewall Dragon Singularity
                                  Firewall Dragon Singularity
                                  DARK
                                  Firewall Dragon Singularity
                                  • ATK:

                                  • 3500

                                  • LINK-6

                                  Link Arrow:

                                  Top-Left

                                  Top

                                  Top-Right

                                  Left

                                  Right

                                  Bottom


                                  3+ Effect Monsters (Quick Effect): You can target cards your opponent controls or in their GY up to the number of different card types (Ritual, Fusion, Synchro, Xyz) you control and in your GY; return them to the hand, also this card gains 500 ATK for each returned card. If a monster this card points to is destroyed by battle, or sent to the GY: You can target 1 Cyberse monster in your GY; Special Summon it. You can only use each effect of "Firewall Dragon Singularity" once per turn.


                                  1 cardUnderworld Goddess of the Closed World 1 cardUnderworld Goddess of the Closed World
                                  Underworld Goddess of the Closed World
                                  LIGHT
                                  Underworld Goddess of the Closed World
                                  • ATK:

                                  • 3000

                                  • LINK-5

                                  Link Arrow:

                                  Top

                                  Top-Right

                                  Right

                                  Bottom

                                  Bottom-Right


                                  4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                  1 cardBaronne de Fleur
                                  1 cardBaronne de Fleur
                                  Baronne de Fleur
                                  WIND 10
                                  Baronne de Fleur
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2400


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                  1 cardBorreload Savage Dragon
                                  1 cardBorreload Savage Dragon
                                  Borreload Savage Dragon
                                  DARK 8
                                  Borreload Savage Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                                  1 cardDraco Berserker of the Tenyi 1 cardDraco Berserker of the Tenyi
                                  Draco Berserker of the Tenyi
                                  DARK 8
                                  Draco Berserker of the Tenyi
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 0


                                  1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                  1 cardFortune Lady Every 1 cardFortune Lady Every
                                  Fortune Lady Every
                                  LIGHT 7
                                  Fortune Lady Every
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • -1


                                  1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.


                                  1 cardMichael, the Arch-Lightsworn 1 cardMichael, the Arch-Lightsworn
                                  Michael, the Arch-Lightsworn
                                  LIGHT 7
                                  Michael, the Arch-Lightsworn
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                                  1 cardMinerva, the Athenian Lightsworn 1 cardMinerva, the Athenian Lightsworn
                                  Minerva, the Athenian Lightsworn
                                  LIGHT 8
                                  Minerva, the Athenian Lightsworn
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1800


                                  1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.


                                  1 cardMinerva, the Exalted Lightsworn 1 cardMinerva, the Exalted Lightsworn
                                  Minerva, the Exalted Lightsworn
                                  LIGHT
                                  Minerva, the Exalted Lightsworn
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 800


                                  2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.



                                  FAIRY TAIL Decks in OCG








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